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The Gothic Chess Federation is a membership based organization dedicated to promoting a patented variation of the
game of chess. We sell boards and pieces, run cash prize tournaments for our members, and license the intellectual
property rights of this game to other business partners. For the complete rules of the game just click here
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The intrepid H. G. Muller has programmed yet another masterpiece by rewriting most of the FICS OpenSource code to allow for the playing of many different
chess variants, with a special focus on Gothic Chess. He will be running a "regular chess" tournament on February 7, and a special Gothic Chess tournament
on February 14.
Click on this link to come to the Discussion Board to read all of
the important details (items your need to download and install BEFORE the event, how to set up a User ID and password, how to locate your opponent online, etc)
regarding this tournament. I hope we see programs FMax, SMIRF, TSCP Gothic, Martillo, and others, since our own Gothic Vortex will be there.
Note: There is no graphical user interface with this Gothic Chess server, but it will be improved by a knowledgeable programmer and not
the flake we had last time.
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The famous House Of Staunton has the NEW wooden Gothic Chess sets
in stock! You can click the image above for a larger view, or click here
to visit the House Of Staunton to purchase one of these beautifully crafted sets. Call (256) 858-8070 to speak
with a House Of Staunton representative.
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Here we have an entertaining game between Gothic Chess inventor Ed Trice and "Mattolin", a big Gothic Chess fan from Dresden,
Germany. Played on the live Gothic Chess site "on a whim", Mattolin made an off-hand remark that if Ed played without an
Archbishop it would make the game more interesting. The game began with 1. Ah3 Nh6 2. Ai4 Nxi4 3. Nh3 Nh6 4. Ni1 Ni8 which
recreates the starting position without the white Archbishop. Mattolin played a very sound game, swapping pieces when possible
and attacking white's weakened position with groups of pieces participating. Ed tried to minimize the damage and come out of each
combination with some momentum and at least one way to issue a threat. In the end, a Rook, Bishop, and Knight are able to deliver
a checkmate, to the surprise of all watching.
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